Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZzFDW-bKir4-Hkqv3-9hwqN-axw5G | cs_alpine |
21/16/4 | 93.7 | 1.41 | 2026-07-03 02:18:46 · 32m 57s |
| CSGO-5sXZE-R8jZi-UAp7C-xFCp3-xLqRP | cs_italy |
13/20/7 | 77.3 | 0.84 | 2026-07-01 20:13:35 · 40m 2s |
| CSGO-YevaB-S3Zxk-hrtmv-5vac2-KquaL | 11/20/3 | 63.1 | 0.75 | 2026-07-01 18:26:48 · 42m 10s | |
| CSGO-HhqDf-S643u-CPFeO-YC8rc-84fGH | cs_alpine |
5/3/0 | 53.9 | 1.30 | 2026-06-30 20:07:54 · 9m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.