Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CAo63-T9RUU-Niynu-rNpH3-seYfE | 25/22/7 | 91.7 | 1.30 | 2026-06-22 19:28:46 · 39m 36s | |
| CSGO-MJsM8-9vkbE-h3UOQ-y85ks-BDQqJ | 22/13/5 | 123.3 | 1.66 | 2026-06-22 18:55:45 · 29m 26s | |
| CSGO-UXfCy-7dP7J-MDFLh-GGf8u-o2uWK | 12/18/3 | 65.1 | 0.67 | 2026-06-16 19:33:10 · 34m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.