Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9bSEA-nuOpb-ehqxj-bL8oJ-o8MUD | 18/17/5 | 85.0 | 1.08 | 2026-07-06 17:27:44 · 35m 17s | |
| CSGO-WrMPZ-FstTN-KYCVx-eZXsb-JFSiA | 14/15/2 | 92.8 | 0.97 | 2026-07-06 16:58:32 · 26m 7s | |
| CSGO-QZk5f-rGmSj-Z8Ncr-XUKVL-Lbj9Q | 15/18/7 | 92.8 | 1.11 | 2026-07-04 20:37:02 · 34m 18s | |
| CSGO-Tomhc-fBXVs-XTivM-Gqs5y-vVkDA | 25/17/7 | 118.8 | 1.51 | 2026-07-03 09:53:00 · 36m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.