Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bjwDi-4CPk6-oWW3W-yn5Ne-ciQZQ | 26/12/6 | 126.5 | 1.85 | 2026-07-04 08:59:36 · 38m 24s | |
| CSGO-NYWGq-vNG7q-9dsNG-7BcFO-9v4ZJ | 18/15/4 | 84.7 | 1.20 | 2026-07-04 08:23:08 · 34m 6s | |
| CSGO-rHNVA-q3Ci7-QGk9e-4t2MO-EnnpQ | 22/11/3 | 106.2 | 1.60 | 2026-06-25 20:45:31 · 33m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.