Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uDUSz-ajNab-kLfcQ-LDJj3-zz8aC | 15/16/2 | 69.7 | 0.99 | 2026-06-29 17:54:26 · 36m 12s | |
| CSGO-hj463-aZGjE-345bv-qDWFn-M4R4M | 11/10/0 | 97.7 | 1.03 | 2026-06-28 02:28:57 · 18m 57s | |
| CSGO-WF8tF-NJCSx-PnHQe-wRKJt-XMfrM | 3/6/0 | 30.4 | 0.28 | 2026-06-28 00:54:00 · 17m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.