Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d6TDT-zNNNQ-OohBx-SmRNw-BrApF | 15/10/4 | 119.7 | 1.56 | 2026-07-04 00:51:56 · 23m 13s | |
| CSGO-drmDO-pt9TG-6WFoe-OmeLH-YSEdH | 20/16/6 | 113.6 | 1.66 | 2026-07-04 00:22:30 · 23m 53s | |
| CSGO-GeKCR-qpT3D-WXn2Q-wEQNa-Ua7WB | 18/20/8 | 93.0 | 1.14 | 2026-07-03 23:38:25 · 38m 38s | |
| CSGO-SrKBv-4u4z6-dhRcY-nCGdP-ASfCG | 10/22/9 | 66.8 | 0.67 | 2026-07-03 22:56:29 · 38m 43s | |
| CSGO-V5DEY-e2ycj-yjFtL-fN5C8-moi9Q | 35/23/12 | 123.0 | 1.75 | 2026-07-03 22:02:14 · 50m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.