Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qcGYo-hu7fY-hhASx-ZWZvW-BRaJD | 12/15/5 | 65.8 | 1.00 | 2026-07-04 08:03:59 · 31m 22s | |
| CSGO-c33Lp-NSEKq-EqVpO-r75wx-52DVF | 19/9/1 | 94.8 | 1.64 | 2026-07-03 06:19:34 · 31m 23s | |
| CSGO-5AAb6-SupE5-NrVcY-26bX7-69frM | 15/17/7 | 54.1 | 0.79 | 2026-06-30 17:34:28 · 52m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.