Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nmzWk-V6KEj-xKstS-oe3Hw-cW9LK | 10/14/3 | 69.6 | 0.77 | 2026-06-25 17:25:47 · 32m 1s | |
| CSGO-yVQHV-oprTF-SfCdh-YUWna-jPocG | 22/21/5 | 77.3 | 1.07 | 2026-06-25 10:39:12 · 46m 18s | |
| CSGO-OhLHv-YYpSy-bdSRO-VomTT-eR9jE | 15/7/3 | 82.9 | 1.56 | 2026-06-23 16:12:33 · 26m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.