Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NtRjP-AMxA3-Xkj9G-rV2uP-HHjLJ | 17/16/7 | 88.4 | 1.12 | 2026-07-05 15:07:06 · 36m 44s | |
| CSGO-4rayS-3aD5r-C6fFj-dDVvO-DbtSJ | 12/20/9 | 65.2 | 0.81 | 2026-06-29 14:53:20 · 37m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.