Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aNJwy-h8HfZ-NxkMQ-uwXtV-URqmJ | 15/14/4 | 74.3 | 1.13 | 2026-06-30 21:49:39 · 35m 17s | |
| CSGO-NB2PU-mqvpY-URSMv-OruEc-NuHaA | 12/18/3 | 61.7 | 0.74 | 2026-06-30 18:09:40 · 33m 53s | |
| CSGO-bCzKn-9pfcx-x7Tza-dderV-XF95Q | 26/15/3 | 102.5 | 1.63 | 2026-06-29 16:55:48 · 31m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.