Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CLv9q-foqzn-aoRYV-xNtTn-qOijD | 20/12/5 | 101.2 | 1.65 | 2026-07-06 01:04:21 · 32m 20s | |
| CSGO-jfhsS-zGwOJ-Zrceu-DFeBt-oCi5P | 18/18/7 | 99.4 | 1.21 | 2026-07-02 03:40:05 · 37m 55s | |
| CSGO-QFMxp-t4OF5-BNhaM-AXTR7-9oQuK | 21/9/3 | 92.5 | 1.69 | 2026-06-29 09:36:50 · 31m 29s | |
| CSGO-vmJnO-Qaenw-cUfEs-63nyF-8w9TM | 15/17/2 | 75.7 | 0.98 | 2026-06-29 09:02:24 · 29m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.