Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bHu33-YJiKx-MKEBQ-AjUeB-3oZEC | 16/14/1 | 85.5 | 1.21 | 2026-06-16 19:43:20 · 34m 24s | |
| CSGO-pQ3Nc-5dL7m-rS973-n2n9K-pwzpH | 18/17/4 | 90.0 | 1.23 | 2026-06-14 21:09:40 · 34m 17s | |
| CSGO-QCHd8-QmoJr-B7c5L-NQOLt-7MnQD | 26/15/2 | 128.9 | 1.69 | 2026-06-14 20:33:04 · 33m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.