Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EskHp-foFTE-zEjFt-DEUtS-JbtSJ | 13/21/7 | 72.1 | 0.84 | 2026-06-26 23:35:45 · 45m 13s | |
| CSGO-RKquX-V6CPt-VQpmX-Jf5Ju-zC8rN | 15/13/10 | 107.2 | 1.28 | 2026-06-26 23:06:21 · 26m 26s | |
| CSGO-X6zbZ-6FiqE-Fivbf-5VdM7-izQqJ | 8/21/9 | 61.4 | 0.62 | 2026-06-19 21:04:59 · 37m 47s | |
| CSGO-L8pmC-euMjv-ouo3X-NTS3k-E5n6J | 9/16/5 | 48.8 | 0.59 | 2026-06-12 21:18:13 · 38m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.