Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6Gndb-HnRc7-CYetO-o9btq-u2dOQ | 21/17/8 | 101.8 | 1.41 | 2026-07-03 01:38:47 · 41m 10s | |
| CSGO-8OjR2-PmMWd-fnJ5j-UrNxG-sH2cQ | 15/23/9 | 65.3 | 0.75 | 2026-07-03 01:38:47 · 47m 38s | |
| CSGO-Bmke5-Z7u33-KrqRr-waFbT-uakoE | 6/15/5 | 43.3 | 0.56 | 2026-06-07 18:49:46 · 28m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.