Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SCQfp-eeFDf-SF7CZ-YTB44-OqTiA | 12/18/1 | 54.7 | 0.72 | 2026-06-27 20:10:52 · 43m 34s | |
| CSGO-WBp5p-Zqxfs-VER3w-nkirW-yueiK | 10/14/1 | 77.3 | 0.78 | 2026-06-24 19:11:06 · 25m 52s | |
| CSGO-ssMQj-pnBEE-cqn3J-XGkNh-OjvvE | 19/14/6 | 74.8 | 1.28 | 2026-06-18 20:07:00 · 36m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.