Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xKue7-pKs7L-w8seu-tKNur-ENc7L | 23/23/8 | 103.5 | 1.21 | 2026-06-30 20:06:46 · 49m 14s | |
| CSGO-VNYuS-ZamMA-Tkh3c-fH4Ac-kESyL | 21/21/3 | 77.9 | 1.04 | 2026-06-28 20:47:26 · 49m 3s | |
| CSGO-A8rNA-uTJji-LWLqf-3LShv-C34BO | 9/18/6 | 55.8 | 0.59 | 2026-06-28 19:44:33 · 42m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.