Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZpPmL-rYjGR-SXoTG-fo4x3-ZqDZG | 19/15/3 | 83.0 | 1.26 | 2026-06-28 21:46:17 · 33m 23s | |
| CSGO-oB3zt-B9NoK-U3juy-cc6sK-Lbj9Q | 3/6/0 | 55.4 | 0.47 | 2026-06-28 16:40:02 · 8m 17s | |
| CSGO-TS6VO-QmiJM-TKjfJ-9JA3a-fYb7L | 20/23/10 | 81.2 | 1.03 | 2026-06-18 19:24:52 · 52m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.