Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zbnWm-MQNh6-6TjDp-Ma3dE-YJxsP | 30/11/3 | 125.3 | 1.92 | 2026-07-04 11:34:54 · 34m 47s | |
| CSGO-WD5X2-wJBbm-2MZ3Z-fzFfz-VWJeB | 29/5/5 | 153.9 | 2.67 | 2026-07-02 17:48:53 · 23m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.