Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bW6e2-XKuBX-avX68-mGvVq-ihtnC | 17/14/7 | 95.2 | 1.35 | 2026-07-04 20:01:20 · 33m 41s | |
| CSGO-HMW8o-2XuJa-8mp26-2dofM-WJ8CH | 13/12/4 | 82.0 | 1.16 | 2026-06-28 18:35:27 · 34m 36s | |
| CSGO-5yL6p-An9w5-RpJJh-vTTR7-6z8aC | 11/17/4 | 50.3 | 0.74 | 2026-06-18 20:28:57 · 41m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.