Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-u5wTU-UHQ8S-eEC58-ChF3Z-KaoYF | 21/14/4 | 127.5 | 1.68 | 2026-07-06 10:18:41 · 26m 5s | |
| CSGO-Vqto9-8F5Cq-XuKtz-2smvG-NcHLH | 16/10/6 | 122.7 | 1.62 | 2026-06-29 15:46:58 · 20m 47s | |
| CSGO-RaB4k-WXVUQ-HPT8R-KadYM-xxdqA | 9/14/0 | 45.9 | 0.46 | 2026-06-25 19:25:25 · 27m 23s | |
| CSGO-hLh2L-zeTa9-wwBZB-2UPxd-ptHrL | 19/15/8 | 125.0 | 1.49 | 2026-06-07 20:06:38 · 27m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.