Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LSmRn-zYrAv-N6dV4-HM4v7-9oQuK | 18/18/7 | 84.1 | 1.13 | 2026-07-03 16:53:54 · 41m 46s | |
| CSGO-DhdHT-Qiepw-hcRzq-RsEUK-VTTrC | 12/15/1 | 55.2 | 0.82 | 2026-07-03 13:31:17 · 33m 19s | |
| CSGO-fL7KK-vfqCO-8djjB-kboZb-VaDND | 1/15/2 | 25.5 | -0.03 | 2026-06-26 17:41:13 · 25m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.