Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sqqio-GMjBr-GcC8r-T42z2-O2GGG | 19/17/1 | 86.3 | 1.17 | 2026-07-06 19:15:33 · 35m 7s | |
| CSGO-WR7eQ-UaBKO-y3Nmq-eXox8-ApWjM | 23/11/3 | 108.7 | 1.68 | 2026-07-03 19:25:54 · 32m 16s | |
| CSGO-NqbFw-Qj3Yf-zSqRJ-maBmw-oWRKF | 25/15/4 | 108.7 | 1.59 | 2026-07-03 16:22:01 · 35m 54s | |
| CSGO-H7uuo-qjpc2-XFPpM-q394L-dSEdH | 11/18/5 | 62.5 | 0.71 | 2026-07-03 05:39:15 · 35m 31s | |
| CSGO-oNxRz-spivJ-AEF2M-GSAA8-LpphH | 17/15/4 | 94.8 | 1.20 | 2026-06-28 11:08:26 · 30m 42s | |
| CSGO-bJapb-zUR5Q-29oNH-PnWfL-wS3ED | 19/13/9 | 114.8 | 1.63 | 2026-06-25 17:56:58 · 28m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.