Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-swM83-a7SQT-JSHfO-vfTcW-T6TvD | 18/8/4 | 100.0 | 1.76 | 2026-07-03 06:22:49 · 24m 52s | |
| CSGO-KjODa-QtNj9-5j4RX-5u8yh-9sLbM | 18/18/4 | 75.0 | 1.15 | 2026-07-01 14:52:06 · 39m 59s | |
| CSGO-bFfcZ-QnMjR-UrTOT-EtQV4-Cq5uC | 16/10/2 | 122.9 | 1.62 | 2026-06-17 19:07:38 · 11m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.