Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D3FJs-nJjxS-FOkZt-h4dq6-ddbhQ | 22/19/6 | 105.9 | 1.31 | 2026-07-02 18:42:26 · 44m 22s | |
| CSGO-HBBxQ-u2dDv-frxBs-xu5KN-iJWzE | 20/16/9 | 90.5 | 1.33 | 2026-07-02 17:18:15 · 42m 22s | |
| CSGO-GeezN-TbCGk-ZSM8m-mpdrF-pTiLJ | 16/20/5 | 81.2 | 0.96 | 2026-06-27 21:21:35 · 39m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.