Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-stQLK-97OM2-AZZCQ-xbayo-AYEyB | 17/23/10 | 63.3 | 0.99 | 2026-07-02 14:00:01 · 44m 11s | |
| CSGO-SSqSA-uXoec-yPUyn-b7O6E-f9hWA | 8/21/6 | 51.1 | 0.44 | 2026-06-27 23:34:26 · 34m 37s | |
| CSGO-mYaCy-EDzcR-opVqz-AAi2Y-YGwPB | 15/15/3 | 63.4 | 1.07 | 2026-06-27 21:43:53 · 33m 41s | |
| CSGO-tiewo-qCmHv-Oiccj-xuG4n-UYZHK | 16/14/2 | 82.1 | 1.09 | 2026-06-11 18:23:43 · 29m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.