Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3LSTC-t8St6-4WAdz-F2DnB-YLr7C | 19/24/10 | 88.9 | 1.04 | 2026-06-18 20:29:33 · 44m 50s | |
| CSGO-haMeO-wPMW9-pKSxF-vUtAK-SyCJC | 18/13/0 | 98.9 | 1.49 | 2026-06-18 20:05:43 · 20m 31s | |
| CSGO-hE5ut-frEbL-m9wtx-MVr3F-Ry6SA | 31/21/4 | 92.5 | 1.45 | 2026-06-16 20:20:45 · 52m 2s | |
| CSGO-MsjxC-5DEdz-3iFBG-icCEn-u4XbD | 26/15/3 | 94.4 | 1.67 | 2026-06-16 19:29:55 · 40m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.