Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VFXwm-wN8CS-8qkND-x47ie-REDVF | 13/11/6 | 73.1 | 1.22 | 2026-06-24 21:20:54 · 25m 11s | |
| CSGO-UNGnO-mxM4J-R3L4m-UBSRk-34OJM | 10/8/2 | 57.5 | 1.16 | 2026-06-24 20:53:11 · 24m 48s | |
| CSGO-Rxx6C-Pn72i-A699F-SKNfu-JNCEB | 11/17/3 | 63.9 | 0.73 | 2026-06-24 20:05:30 · 30m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.