Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QAVtt-aKkjb-zconq-VyHCs-oNBYN | 8/16/5 | 58.3 | 0.65 | 2026-06-30 15:15:31 · 34m 5s | |
| CSGO-RdFhM-vFeY7-bYr7H-ad8SH-Zc8zP | 9/15/0 | 63.8 | 0.71 | 2026-06-27 20:58:25 · 22m 24s | |
| CSGO-DwRak-DBmrf-vBjDJ-uMm9z-cfP7B | 5/13/6 | 49.2 | 0.46 | 2026-06-27 11:12:13 · 21m 5s | |
| CSGO-wnE7w-55Myv-EjBbq-7Qf3m-GOBJC | 19/23/2 | 75.0 | 0.88 | 2026-06-15 19:32:02 · 50m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.