Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fCYmv-F23hO-DeBUs-rmETT-AHtdA | 16/16/4 | 78.0 | 1.03 | 2026-07-04 21:46:14 · 28m 19s | |
| CSGO-aPYFe-9O56N-xS7kp-ybZmc-DuQVP | 12/11/1 | 67.1 | 1.16 | 2026-07-04 21:17:29 · 25m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.