Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Pbjdu-jowx4-MyymN-KrMTp-ZXfWA | 14/19/2 | 72.3 | 0.81 | 2026-07-04 03:02:40 · 36m 36s | |
| CSGO-spJGu-ZGswD-aQzvF-XKFQy-8zxHL | 10/19/9 | 78.2 | 0.84 | 2026-07-03 18:46:18 · 30m 47s | |
| CSGO-PYyj7-PmFos-D8w6F-rZLQc-sY2tJ | 16/17/3 | 82.7 | 1.02 | 2026-06-30 21:01:10 · 36m 19s | |
| CSGO-QAkNo-cSpeT-2Nfoj-29LDF-zT2JE | 16/18/9 | 83.4 | 1.06 | 2026-06-27 23:21:17 · 37m 48s | |
| CSGO-dFzdU-nvrnr-wrZYB-JmVBT-a6KbM | 10/17/6 | 57.2 | 0.74 | 2026-06-24 22:22:46 · 40m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.