Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NMk2z-C9uhX-bNkTz-c5HBM-HSWsO | 18/19/8 | 86.4 | 1.18 | 2026-07-03 20:14:25 · 39m 58s | |
| CSGO-UFAqv-bvHtA-uU8Om-bRSfW-fRFZG | 7/16/3 | 57.7 | 0.49 | 2026-07-03 14:32:27 · 28m 32s | |
| CSGO-6bemb-4kaeH-UW6uj-QAmOZ-F7QBD | 15/23/7 | 59.9 | 0.81 | 2026-07-02 19:37:49 · 52m 54s | |
| CSGO-kbCvU-XPvBT-6BWK3-QRRNv-BrApF | 10/17/3 | 65.5 | 0.65 | 2026-07-01 22:27:20 · 24m 56s | |
| CSGO-Z6LSw-pm43N-i688k-7pC88-hd5yD | 9/13/4 | 42.5 | 0.67 | 2026-07-01 14:56:32 · 29m 25s | |
| CSGO-2L6uV-hBZea-EdSqJ-GPK66-t9H5O | 6/19/6 | 52.5 | 0.41 | 2026-06-26 11:45:42 · 30m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.