Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SmVWk-zTCGD-MwkZG-BqqsU-eR9jE | 16/6/0 | 96.3 | 1.55 | 2026-07-18 08:13:35 · 18m 52s | |
| CSGO-CmY5H-HJE5X-7osOY-FWQjQ-WawDK | 15/15/3 | 80.7 | 1.10 | 2026-06-29 08:34:26 · 31m 30s | |
| CSGO-Zyu5n-ycJRp-oOBFm-pFYCY-euQFE | 21/10/2 | 120.9 | 1.77 | 2026-06-28 20:56:40 · 28m 36s | |
| CSGO-b9iKA-9FPAq-fnyHx-Qizp7-VzZAB | 26/22/5 | 97.4 | 1.19 | 2026-06-27 09:03:30 · 46m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.