Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V6LrU-2GeH9-yXMtj-tsFTc-pkiaB | 12/17/4 | 54.3 | 0.77 | 2026-07-06 17:16:39 · 34m 48s | |
| CSGO-tyAS7-Ro34A-bQ2Rh-jUhJ4-m25qB | 12/17/12 | 82.5 | 1.00 | 2026-06-11 17:21:45 · 31m 57s | |
| CSGO-PC3Go-WXThK-LrYMe-fxox7-TAqVQ | 15/15/14 | 124.7 | 1.44 | 2026-06-07 17:47:25 · 28m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.