Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TE2Vx-BMvSf-BEtfG-Xbay5-wyTaK | 24/14/3 | 116.6 | 1.55 | 2026-07-06 17:07:58 · 34m 39s | |
| CSGO-DHNOk-ONDWA-bemdi-QzW4d-PjNpP | 13/3/1 | 93.5 | 1.78 | 2026-07-05 13:28:37 · 21m 29s | |
| CSGO-H7uuo-qjpc2-XFPpM-q394L-dSEdH | 16/16/7 | 80.4 | 1.19 | 2026-07-03 05:39:15 · 35m 31s | |
| CSGO-6cZoy-ZusUJ-fATUK-rXuV2-O2GGG | 15/15/2 | 89.6 | 1.04 | 2026-07-02 08:59:19 · 26m 7s | |
| CSGO-VLDZK-hW79z-5ZqrB-BboaM-Pn6nM | 11/18/4 | 68.4 | 0.71 | 2026-06-30 07:38:39 · 38m 16s | |
| CSGO-evmQm-mYN2r-YDDPK-72Syi-ZOQmH | 2/14/2 | 28.3 | 0.08 | 2026-06-24 08:27:22 · 26m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.