Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-98FqE-mZCwq-fsJW9-Ufrki-hiyfF | 5/12/3 | 50.6 | 0.57 | 2026-07-04 17:36:54 · 15m 58s | |
| CSGO-raoZj-AY47e-cQY2e-8mVGT-uakoE | 10/11/11 | 82.9 | 1.25 | 2026-07-04 17:03:56 · 28m 45s | |
| CSGO-HF7m7-JuJTF-kVjDe-Z9jsV-M7pxA | 4/13/0 | 35.1 | 0.24 | 2026-07-04 16:33:06 · 27m 22s | |
| CSGO-KZ3VZ-EPvMc-TNmcN-NyANa-mZopQ | 13/14/6 | 70.2 | 1.08 | 2026-06-29 19:17:05 · 36m 44s | |
| CSGO-niHMw-wCupw-Socek-b4HdW-oaM2G | 19/11/5 | 84.0 | 1.57 | 2026-06-29 18:44:35 · 28m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.