Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2RHrN-eZmKa-4pQkQ-UL84U-8Q9zP | 15/19/8 | 65.0 | 0.94 | 2026-07-03 20:02:05 · 35m 1s | |
| CSGO-bFxth-bSTpf-oiyTU-dPFHS-XSUnB | 19/15/13 | 96.9 | 1.39 | 2026-07-02 19:42:23 · 35m 6s | |
| CSGO-a23rn-pBZQG-eGjuC-barQ8-Hq5uC | 20/16/6 | 85.5 | 1.27 | 2026-06-28 16:57:05 · 39m 17s | |
| CSGO-b2v6A-6LUAo-DbSkE-5v8Dv-JNCEB | 18/14/5 | 90.0 | 1.42 | 2026-06-14 12:13:56 · 28m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.