Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fADOw-O4BE6-jRbE8-ddObw-vzYUN | 17/20/6 | 77.0 | 0.99 | 2026-07-05 05:41:28 · 37m 50s | |
| CSGO-nEJyf-ZkcS7-QQuVs-33qFK-LnCcO | 31/20/12 | 119.5 | 1.61 | 2026-07-04 20:01:52 · 51m 22s | |
| CSGO-OpozA-WAtv9-BcnSp-2M5ZT-4vkbN | 9/7/5 | 73.9 | 1.20 | 2026-07-01 09:27:15 · 20m 4s | |
| CSGO-A5Tei-Oavpv-MosLX-NRA8b-fQ4qB | 13/16/5 | 64.7 | 0.92 | 2026-06-30 12:43:33 · 33m 49s | |
| CSGO-TBLTF-qiyxd-deYym-dYBGV-FaFSQ | 14/11/2 | 51.1 | 1.10 | 2026-06-28 22:39:03 · 29m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.