Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kXO3c-TyObX-6ZWJu-R3Z6a-tuNkO | 21/14/2 | 103.3 | 1.45 | 2026-07-04 19:21:55 · 34m 8s | |
| CSGO-eZECt-GGJBN-d4vVe-5PGYi-ZOQmH | 23/21/11 | 82.0 | 1.19 | 2026-07-04 18:10:18 · 51m 24s | |
| CSGO-Qb7Ck-si6kz-OOHjq-qxAFX-KG6KQ | 13/16/2 | 86.3 | 0.94 | 2026-06-24 20:01:39 · 27m 46s | |
| CSGO-t7uFC-WBUjC-ACprN-phDD3-cfP7B | 26/15/8 | 122.8 | 1.70 | 2026-06-24 18:33:35 · 44m 2s | |
| CSGO-JPqrh-SFz48-ekF8Z-5Xary-U2e4D | 23/16/3 | 105.5 | 1.38 | 2026-06-18 20:32:24 · 33m 19s | |
| CSGO-QcRPS-Wf7pT-yF8h8-nwQis-YOfuB | 27/21/5 | 93.1 | 1.29 | 2026-06-08 19:14:59 · 45m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.