Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9UnLd-dZSnA-ddvzx-VXAme-ZjenL | 17/8/9 | 122.6 | 1.80 | 2026-07-05 15:50:33 · 24m 48s | |
| CSGO-CK2Kn-hVW5z-QkcaE-rEmOV-FaFSQ | 16/13/4 | 101.7 | 1.36 | 2026-06-30 14:37:25 · 29m 38s | |
| CSGO-kkvwe-My7Q6-c7fOG-btAZc-SZYML | 11/17/4 | 69.7 | 0.80 | 2026-06-27 11:21:27 · 29m 47s | |
| CSGO-wLDUa-rpABB-9yz2W-jpqjG-wwqVQ | 11/12/7 | 67.9 | 0.94 | 2026-06-23 20:29:28 · 33m 58s | |
| CSGO-niJKB-TbT74-hDJti-hOybt-FhnEM | 10/13/5 | 92.7 | 1.00 | 2026-06-23 20:02:55 · 23m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.