Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xixRe-OnRto-QSTKn-dHtfN-anUaK | 17/16/7 | 75.9 | 1.02 | 2026-07-04 18:54:05 · 40m 3s | |
| CSGO-suEyu-K9Pec-dkG8v-xDLME-BynUE | 10/16/2 | 57.0 | 0.69 | 2026-06-28 21:52:12 · 24m 48s | |
| CSGO-UDBb2-irAv3-jnQfr-TEwKA-udTnB | 15/14/4 | 75.0 | 1.07 | 2026-06-28 21:15:52 · 33m 30s | |
| CSGO-PEPaG-5sGqK-f99NH-UZbCC-KUGnK | 19/23/3 | 54.7 | 0.87 | 2026-06-28 20:23:11 · 48m 12s | |
| CSGO-cyzJR-DD2KR-Z9R3w-JcYq2-czQqJ | 14/19/6 | 71.7 | 0.94 | 2026-06-28 18:57:18 · 34m 1s | |
| CSGO-KCoaV-jKo9R-dkmda-5oyLs-JiRFE | 22/12/5 | 112.8 | 1.71 | 2026-06-13 20:38:05 · 29m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.