Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xUWYE-nRnH4-2375P-TfBZu-rVC7K | 12/14/10 | 75.2 | 1.01 | 2026-07-08 22:08:00 · 31m 0s | |
| CSGO-3ACk8-AsEUd-omVao-eU9Am-mDN6H | 19/22/4 | 74.5 | 0.86 | 2026-07-03 22:27:32 · 49m 47s | |
| CSGO-9ixWh-2VyvF-LSV6R-8FK5o-B495Q | 10/14/2 | 76.4 | 0.87 | 2026-07-02 22:02:11 · 26m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.