Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q9oyV-FaEDX-uiVME-OyqBO-DbtSJ | 22/16/2 | 90.5 | 1.45 | 2026-07-05 22:27:02 · 28m 32s | |
| CSGO-nH2Vd-6DpSh-ryRp3-qN6AV-JRRyL | 17/14/4 | 74.3 | 1.22 | 2026-07-04 00:46:47 · 35m 13s | |
| CSGO-4tajD-KVyzw-3Qcyv-AJdRx-V27vO | 18/18/7 | 81.8 | 1.12 | 2026-07-04 00:07:33 · 36m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.