Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PUPfc-pT8eO-io6EY-EdmPk-at3NF | 14/15/3 | 80.1 | 1.12 | 2026-07-03 13:41:53 · 31m 39s | |
| CSGO-f4ZVa-xVEPU-WzY3B-42qCr-u2dOQ | 11/17/4 | 80.1 | 0.85 | 2026-06-29 09:16:16 · 32m 40s | |
| CSGO-Xb5KA-js28c-cfkOT-3XmeG-dJxsP | 13/14/6 | 72.2 | 1.02 | 2026-06-17 18:48:53 · 33m 32s | |
| CSGO-Y3Fzk-2BrZO-twp5P-n6aAq-nrXwP | 21/11/3 | 108.6 | 1.65 | 2026-06-14 18:58:28 · 28m 18s | |
| CSGO-WkYY3-BE9nW-St7rv-KOJkC-YJxsP | 13/11/5 | 86.3 | 1.30 | 2026-06-09 18:40:46 · 26m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.