Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eYM5E-PJ4CK-qsdve-W6HvX-KmG4C | 11/16/2 | 60.5 | 0.70 | 2026-07-05 17:10:27 · 27m 44s | |
| CSGO-JEeOP-twzwz-ewrDF-LavJ9-LdNEL | 20/8/5 | 110.8 | 1.90 | 2026-06-29 12:36:34 · 26m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.