Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q3HRz-Kaw6t-TWjBT-NrnCt-BDQqJ | 3/16/0 | 19.1 | -0.06 | 2026-07-02 03:05:55 · 20m 38s | |
| CSGO-YHBXu-DSabw-yMsH2-VqLh6-tzioE | 19/15/2 | 78.2 | 1.07 | 2026-07-02 02:20:57 · 40m 49s | |
| CSGO-jEMLn-Zcp2o-WM95Y-tHvOT-QmztJ | 17/17/7 | 82.9 | 1.17 | 2026-07-02 01:35:29 · 36m 33s | |
| CSGO-24wyW-bJouF-ieYTC-2dJHu-y2DVF | 13/12/9 | 124.8 | 1.46 | 2026-07-02 01:03:20 · 28m 49s | |
| CSGO-h7o4y-BZ6LF-cpNkF-GSbmz-feAtG | 8/19/5 | 38.9 | 0.38 | 2026-07-02 00:18:08 · 34m 50s | |
| CSGO-4Rhaw-kLSKH-pT5Z9-qXZoX-BRaJD | 8/18/3 | 49.5 | 0.50 | 2026-07-01 23:39:33 · 32m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.