Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FG6VB-jN4bk-OhMEz-uuO98-ZUxXD | 6/15/6 | 40.3 | 0.63 | 2026-07-02 12:28:54 · 35m 33s | |
| CSGO-xKUMf-EkaeO-fQjQU-9czku-rfdZH | 10/7/3 | 51.5 | 1.00 | 2026-06-30 19:30:18 · 31m 10s | |
| CSGO-UsoMO-VhHct-h9Y6M-n4YjT-a6KbM | 15/11/1 | 76.0 | 1.30 | 2026-06-30 15:22:28 · 30m 55s | |
| CSGO-7UBKQ-LBJ5f-wpiNJ-9RcvP-WwrBE | 16/14/5 | 85.7 | 1.15 | 2026-06-06 20:46:16 · 32m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.