Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e57LL-Yuvqa-UKpho-ZvNyH-KxXHK | 15/19/3 | 85.6 | 0.95 | 2026-06-23 20:51:06 · 38m 9s | |
| CSGO-EQpme-nSFqE-eyx3t-FYXUL-Vb37M | 23/18/5 | 69.3 | 1.13 | 2026-06-23 19:59:10 · 48m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.