Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fHr5R-EStm2-YAWKh-iyQpr-F4hCG | 10/17/6 | 51.4 | 0.72 | 2026-07-01 20:12:03 · 29m 32s | |
| CSGO-ZxjKc-bUP6Z-QifGy-EnqA3-feAtG | 12/16/3 | 62.8 | 0.86 | 2026-06-29 21:11:24 · 36m 29s | |
| CSGO-swKAi-5bm8N-u2SAa-hhwSh-dE4BO | 13/14/4 | 68.5 | 1.04 | 2026-06-27 23:56:53 · 30m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.