Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J6oVP-oqNic-CETde-J37mS-awkMC | 17/7/3 | 96.6 | 1.75 | 2026-06-30 18:39:21 · 21m 31s | |
| CSGO-UVqOK-VJxDN-ftVnk-pfbUW-7FFdH | 8/13/0 | 59.0 | 0.56 | 2026-06-30 18:14:12 · 22m 5s | |
| CSGO-cxy9G-CZ4Pr-NtExr-4SueJ-snCND | 12/12/1 | 68.8 | 1.00 | 2026-06-27 23:20:42 · 29m 38s | |
| CSGO-wV38n-Oi4Mo-XptWR-rYQTY-XkKoD | 17/19/6 | 83.7 | 1.03 | 2026-06-23 23:24:24 · 35m 2s | |
| CSGO-hbvLv-BkUtw-LaDck-mxFe5-9erdA | 18/3/3 | 91.5 | 1.88 | 2026-06-12 19:55:07 · 25m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.