Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zCOeu-2SPKv-ue8py-OBhvJ-zwJoD | 16/11/5 | 84.3 | 1.35 | 2026-07-05 20:18:44 · 29m 39s | |
| CSGO-ZnynX-zsLBB-rdpME-Vrmtc-ptHrL | 15/9/6 | 94.3 | 1.42 | 2026-07-05 18:37:18 · 32m 10s | |
| CSGO-bOqmm-ZP6L5-FKupY-bnHEV-4RwLA | 21/17/3 | 104.3 | 1.34 | 2026-06-29 12:27:23 · 36m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.